Destiny 2 – New update, new perks for PS4, Xbox One and PC

Destiny 2 servers have been down for scheduled maintenance to make room for the newest update that will bring many goodies for the players. The update includes the game versions on PS4, Xbox One and PC and it is said to be the biggest so far. The update went live today along with the patch notes as well and it kicks off the first Iron Banner event of Season 2, introducing many items to earn. An option to directly purchase items will be available, rather be dependent on Engrams.

In the new update, we will have Masterwork Armor that will grant a bonus of 3% damage resistance per piece when a player is using their Super and you can stack this to 15 percent total. Legendary armour pieces will drop from any source as Masterworks and you can upgrade existing Legendaries at a cost of 5 Masterwork Cores and 20 Legendary Shards. To be noted that a Masterwork has a higher chance to drop from both Trails of the Nine and Raid activities.

Many bugs have been fixed, for example, one causing Ikora to display an incorrect waypoint and the dismantle timer for Masterwork Cores has been increased as well. If you’re wondering about the Experience system, this has been modified as well and it should be better now.  The XP requirement for Illuminated Engrams has been reduced from 160,000 to 120,000. Xur’s Three of Coins, which increases the odds of Exotic drops, has also been fixed and should now correctly increase the odds of Exotic rewards when completing public events on Mercury.

The update also made raid drops more interesting, as Bungie will add benefits to Raid armour that will work when worn on Leviathan, which players might consider the biggest improvement to the game. New and existing Raid armour pieces will be reusable and will make players more strong during the Raid, by dealing extra damage after a melee kill or recharging your grenade after using a Super. Having improved the loot from Raids, Benedict 99-40 will benefit from a rotating stock of armour and weapons each week, which gives you the opportunity to buy what you want without having to wait for a drop from Token rank-up packages. Raid encounters will now drop at least one piece of armour/weapon every time and compete for a Prestige version of a Raid encounter prior to doing so on Normal difficulty will drop both Prestige and Normal rewards, according to the new update.

More information regarding the update can be read below in the patch notes, taken from Bungie.

Armor Masterworks

  • Legendary Armor now has a chance to drop as a Masterwork
  • Any non-Masterwork armour may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
  • Upgrading to Masterwork may rework the stat of the armour
  • Masterwork armour grants 3% damage resistance while players are in a Superstate for each Masterwork armour piece equipped
  • Masterwork armour can have a different stat package (Heavy, Light, or Restorative) from the base armour piece
  • Players may rework Masterwork armour to randomly assign one of the three base packages to the armour, allowing players to reroll the stat packages on their armour piece by piece
  • Reworking Masterwork armour requires one Masterwork Core and 10 Legendary Shards
  • Like weapons, armour Masterworks have a higher drop rate from Trials of the Nine and raid activities


  • Benedict 99-40 now has a rotating stock of armour and weapons available each week
  • To unlock these items for purchase, players must complete the corresponding activity that week
  • Raid encounters drop at least one armour or weapon item
  • Note: The Castellum and Reactor Escape encounters each drops one Legendary engram per week
  • Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
  • The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan
  • Raid armour has unique mods that only function within the Leviathan
  • Raid mods can be swapped at will for the cost of one raid token
  • Existing raid armour already held in inventory will automatically have the option to equip mods
  • All raid encounters now have a chance to grant an Exotic reward


  • Prometheus Lens
  • Flame Refraction perk now generates ammo instead of pulling from reserves
  • Increased base damage
  • Lucky Pants
  • Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo
  • Ophidians Aspects
  • Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk
  • I Am Alive
  • Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target
  • Removed the Augmented Drum and High-Velocity Rounds perks
  • Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible




  • Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures
  • Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active
  • Revised the description of Heroic Mercury adventures to properly state availability
  • Players may play up to three Heroic Mercury adventures on a given day
  • Each Heroic adventure may be played once per twice-weekly reset
  • Heroic adventures are no longer automatically selected at weekly reset
  • Mercury challenges are now available during adventures
  • Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone
  • Fixed an issue where scannable for Faction Rallies were not properly appearing during Faction Rallies events
  • Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership
  • Revised the Lost Sector reward throttle from 10 minutes to 5 minutes
  • Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike


  • Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k
  • The Crossroads emblem correctly displays within Collections for players who have earned the emblem
  • Character models no longer flinch when spawning into social spaces with spawn effects equipped
  • Updated the names of spawn effects to properly reflect their in-game appearance
  • Gold Spotlight Effect is now the Yellow Spotlight Effect
  • Blue Class Sigil Effect is now the Purple Class Sigil Effect
  • The New Monarchy helmet ornament icon now displays the correct helmet
  • The New Monarchy cloak now displays the correct imagery for female Hunters
  • Fixed an issue where the Future War Cult gauntlets would display floating geometry
  • Gunsmith engrams correctly grant weapon foundry shaders once again
  • Fixed an issue where Three of Coins was not increased chances for Exotic rewards when players were completing public events on Mercury
  • Heroic strike completions now have a greater chance of granting Exotic rewards
  • Fixed an issue where Curse of Osiris strikes was not properly granting Clan engrams when featured as a Nightfall activity
  • Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign



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