Epic, developers of Battle Royale and Fortnite have opened up on its recent major service challenges and the optimizations to be incorporated into salvaging the situation in the months to come.
Epic speaking on its functionality failures generally including shipping its version 2.3.0 with significant bugs and its log-in waning services, the company blamed it on its struggles to keep up with its growing customer base.
“We are not able to stay ahead of our continued growth and multiple of our backend services have been struggling under the load of the last several weeks. And we also shipped v2.3.0 with significant bugs.
“We don’t consider either acceptable. We have changed our release plans and process to help improve quality of client builds, and scrambled people to make traction on backend scalability by any means possible”, it reiterated.
Epic further stated it would be adding an optional 60 FPS mode for Battle Royale on the PS4, Xbox, PS4 Pro and Xbox One consoles which would maximize frame rate and minimize loss of visual quality. Also, its testing and bug fixing improvements that will deliver better level streaming with fewer hitches. This it says should get it running the server at a solid 20 HZ.
“When you play Battle Royale, we want the time from when you’re in the lobby to when you’re in the action to be as short as possible. We’re continuing to work on the load time improvements to help with that”.
In the same vein, the company plans to introduce new weapons to Fortnite and add different types of items to the journey to allow for exciting new ways to play which it says will be rolled out as they get ready.
“Next week, we’ll be putting out our first weapon (SMG) into the vault. These weapons may or may not return and this allows us to manage the weapon pool as we introduce newer weapons”.
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